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INI File  |  2005-09-14  |  10KB  |  339 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.700000
  4. fDecay=1.000000
  5. fVideoEchoZoom=2.220753
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=3
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.625316
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.880000
  26. fModWaveAlphaEnd=1.980000
  27. fWarpAnimSpeed=0.010284
  28. fWarpScale=0.010000
  29. fZoomExponent=1.000000
  30. fShader=1.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.005000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=0.999900
  39. sy=1.001800
  40. wave_r=0.000000
  41. wave_g=0.000000
  42. wave_b=0.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.000000
  47. ob_g=0.800000
  48. ob_b=0.700000
  49. ob_a=0.000000
  50. ib_size=0.005000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.300000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=1.000000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=0.900000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=256
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=100.000000
  72. wavecode_0_smoothing=0.900000
  73. wavecode_0_r=0.000000
  74. wavecode_0_g=0.700000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=advance=advance+ 0.012;
  78. wave_0_per_frame2=advance=if( above(advance,2) , 0, advance);
  79. wave_0_per_frame3=
  80. wave_0_per_frame4=t1=advance
  81. wave_0_per_frame5=
  82. wave_0_per_point1=
  83. wave_0_per_point2=s=sample*6.28;
  84. wave_0_per_point3=
  85. wave_0_per_point4=//plot random x position via function of sample pos;
  86. wave_0_per_point5=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8);
  87. wave_0_per_point6=xp=xp*0.20;
  88. wave_0_per_point7=
  89. wave_0_per_point8=//plot random y position via function of sample pos;
  90. wave_0_per_point9=yp=cos(s)+sin(s*0.24)+cos(s*17.4)+sin(s*37.7);
  91. wave_0_per_point10=yp=yp*0.20;
  92. wave_0_per_point11=
  93. wave_0_per_point12=//plot random z position via function of sample pos;
  94. wave_0_per_point13=zp=cos(s)+cos(s*5.24)+cos(s*47.4)+cos(s*27.7);
  95. wave_0_per_point14=zp=zp*0.25;
  96. wave_0_per_point15=
  97. wave_0_per_point16=//pull stars toward screen
  98. wave_0_per_point17=zp=zp + 1 - t1;
  99. wave_0_per_point18=
  100. wave_0_per_point19=//correct when below 0
  101. wave_0_per_point20=zp=if( below(zp,0) , zp+2 , zp );
  102. wave_0_per_point21=
  103. wave_0_per_point22=//darken far stars
  104. wave_0_per_point23=a=(1 - zp*0.5);
  105. wave_0_per_point24=
  106. wave_0_per_point25=zp=zp*0.7;
  107. wave_0_per_point26=
  108. wave_0_per_point27=x_screen=xp/zp + 0.5;
  109. wave_0_per_point28=y_screen=yp/zp + 0.5;
  110. wave_0_per_point29=
  111. wave_0_per_point30=x=x_screen;
  112. wave_0_per_point31=y=y_screen;
  113. wave_0_per_point32=
  114. wave_0_per_point33=r=1;g=0.9;b=1.0
  115. wavecode_1_enabled=1
  116. wavecode_1_samples=42
  117. wavecode_1_sep=0
  118. wavecode_1_bSpectrum=0
  119. wavecode_1_bUseDots=1
  120. wavecode_1_bDrawThick=0
  121. wavecode_1_bAdditive=1
  122. wavecode_1_scaling=81.954445
  123. wavecode_1_smoothing=1.000000
  124. wavecode_1_r=1.000000
  125. wavecode_1_g=1.000000
  126. wavecode_1_b=1.000000
  127. wavecode_1_a=1.000000
  128. wave_1_per_frame1=advance=advance+ 0.012;
  129. wave_1_per_frame2=advance=if( above(advance,2) , 0, advance);
  130. wave_1_per_frame3=
  131. wave_1_per_frame4=t1=advance
  132. wave_1_per_point1=
  133. wave_1_per_point2=s=sample*6.28;
  134. wave_1_per_point3=
  135. wave_1_per_point4=//plot random x position via function of sample pos;
  136. wave_1_per_point5=xp=sin(s)+sin(s*0.34)+cos(s*24.3)+sin(s*13.8);
  137. wave_1_per_point6=xp=xp*0.20;
  138. wave_1_per_point7=
  139. wave_1_per_point8=//plot random y position via function of sample pos;
  140. wave_1_per_point9=yp=cos(s)+sin(s*1.24)+cos(s*17.4)+sin(s*37.7);
  141. wave_1_per_point10=yp=yp*0.20;
  142. wave_1_per_point11=
  143. wave_1_per_point12=//plot random z position via function of sample pos;
  144. wave_1_per_point13=zp=cos(s)+cos(s*3.24)+cos(s*47.4)+cos(s*27.7);
  145. wave_1_per_point14=zp=zp*0.25;
  146. wave_1_per_point15=
  147. wave_1_per_point16=//pull stars toward screen
  148. wave_1_per_point17=zp=zp + 1 - t1;
  149. wave_1_per_point18=
  150. wave_1_per_point19=//correct when below 0
  151. wave_1_per_point20=zp=if( below(zp,0) , zp+2 , zp );
  152. wave_1_per_point21=
  153. wave_1_per_point22=//darken far stars
  154. wave_1_per_point23=a=(1 - zp*0.5);
  155. wave_1_per_point24=
  156. wave_1_per_point25=zp=zp*0.7;
  157. wave_1_per_point26=
  158. wave_1_per_point27=x_screen=xp/zp + 0.5;
  159. wave_1_per_point28=y_screen=yp/zp + 0.5;
  160. wave_1_per_point29=
  161. wave_1_per_point30=x=x_screen;
  162. wave_1_per_point31=y=y_screen;
  163. wave_1_per_point32=
  164. wave_1_per_point33=r=1;g=0.9;b=1.0
  165. wavecode_2_enabled=1
  166. wavecode_2_samples=42
  167. wavecode_2_sep=0
  168. wavecode_2_bSpectrum=0
  169. wavecode_2_bUseDots=1
  170. wavecode_2_bDrawThick=1
  171. wavecode_2_bAdditive=1
  172. wavecode_2_scaling=1.000000
  173. wavecode_2_smoothing=0.500000
  174. wavecode_2_r=1.000000
  175. wavecode_2_g=1.000000
  176. wavecode_2_b=1.000000
  177. wavecode_2_a=0.360001
  178. wave_2_per_point1=x=rand(1000)*0.001;
  179. wave_2_per_point2=y=rand(1000)*0.001;
  180. wave_2_per_point3=r=0.9;g=1;b=1
  181. wavecode_3_enabled=1
  182. wavecode_3_samples=192
  183. wavecode_3_sep=0
  184. wavecode_3_bSpectrum=0
  185. wavecode_3_bUseDots=1
  186. wavecode_3_bDrawThick=0
  187. wavecode_3_bAdditive=1
  188. wavecode_3_scaling=1.000000
  189. wavecode_3_smoothing=0.500000
  190. wavecode_3_r=1.000000
  191. wavecode_3_g=1.000000
  192. wavecode_3_b=1.000000
  193. wavecode_3_a=0.320001
  194. wave_3_per_point1=x=rand(1000)*0.001;
  195. wave_3_per_point2=y=rand(1000)*0.001;
  196. wave_3_per_point3=r=1.0;g=1;b=0.9
  197. shapecode_0_enabled=0
  198. shapecode_0_sides=16
  199. shapecode_0_additive=0
  200. shapecode_0_thickOutline=1
  201. shapecode_0_textured=1
  202. shapecode_0_x=0.500000
  203. shapecode_0_y=0.500000
  204. shapecode_0_rad=0.972354
  205. shapecode_0_ang=0.188400
  206. shapecode_0_tex_ang=0.628319
  207. shapecode_0_tex_zoom=0.778288
  208. shapecode_0_r=1.000000
  209. shapecode_0_g=1.000000
  210. shapecode_0_b=1.000000
  211. shapecode_0_a=0.900000
  212. shapecode_0_r2=1.000000
  213. shapecode_0_g2=1.000000
  214. shapecode_0_b2=1.000000
  215. shapecode_0_a2=0.500000
  216. shapecode_0_border_r=0.590000
  217. shapecode_0_border_g=0.810000
  218. shapecode_0_border_b=0.690000
  219. shapecode_0_border_a=0.000000
  220. shape_0_per_frame1=//DMT=1-below((bass_att+mid_att+treb_att)/3,0.7);
  221. shape_0_per_frame2=//a=DMT;
  222. shape_0_per_frame3=//a2=.5*DMT;
  223. shape_0_per_frame4=//border_a=0.4*DMT;
  224. shape_0_per_frame5=//atime=atime+(above( sin(time),0 )*0.02 );
  225. shape_0_per_frame6=//ang=0.188+((sin(atime/5)*0.5+0.5)*2.39);
  226. shape_0_per_frame7=//x=(sin(atime*0.3)*0.07)+0.5;
  227. shape_0_per_frame8=//y=(cos(atime*0.1)*0.07)+0.5;
  228. shape_0_per_frame9=//rad=((bass+mid+treb)/6)*1.4+0.2;
  229. shape_0_per_frame10=//sides=bass*16
  230. shapecode_1_enabled=1
  231. shapecode_1_sides=5
  232. shapecode_1_additive=0
  233. shapecode_1_thickOutline=1
  234. shapecode_1_textured=0
  235. shapecode_1_x=0.500000
  236. shapecode_1_y=0.500000
  237. shapecode_1_rad=0.414899
  238. shapecode_1_ang=0.000000
  239. shapecode_1_tex_ang=0.251327
  240. shapecode_1_tex_zoom=1.136001
  241. shapecode_1_r=0.360000
  242. shapecode_1_g=0.000000
  243. shapecode_1_b=0.000000
  244. shapecode_1_a=1.000000
  245. shapecode_1_r2=0.000000
  246. shapecode_1_g2=0.000000
  247. shapecode_1_b2=0.200000
  248. shapecode_1_a2=0.000000
  249. shapecode_1_border_r=0.000000
  250. shapecode_1_border_g=0.000000
  251. shapecode_1_border_b=0.000000
  252. shapecode_1_border_a=0.000000
  253. shape_1_per_frame1=
  254. shape_1_per_frame2=adv=adv+(bass*bass)/15;
  255. shape_1_per_frame3=
  256. shape_1_per_frame4=r=rand(10)*0.1*0.5+0.5;
  257. shape_1_per_frame5=g=r;
  258. shape_1_per_frame6=b=r;
  259. shape_1_per_frame7=
  260. shape_1_per_frame8=x=rand(100)*0.01*0.5 + 0.25;
  261. shape_1_per_frame9=y=rand(100)*0.01*0.5 + 0.25;
  262. shape_1_per_frame10=rad=rand(100)*0.01*0.4+0.1;
  263. shape_1_per_frame11=ang=rad
  264. shapecode_2_enabled=0
  265. shapecode_2_sides=24
  266. shapecode_2_additive=0
  267. shapecode_2_thickOutline=0
  268. shapecode_2_textured=1
  269. shapecode_2_x=0.200000
  270. shapecode_2_y=0.800000
  271. shapecode_2_rad=0.599577
  272. shapecode_2_ang=0.000000
  273. shapecode_2_tex_ang=1.256637
  274. shapecode_2_tex_zoom=0.498314
  275. shapecode_2_r=1.000000
  276. shapecode_2_g=1.000000
  277. shapecode_2_b=1.000000
  278. shapecode_2_a=1.000000
  279. shapecode_2_r2=1.000000
  280. shapecode_2_g2=1.000000
  281. shapecode_2_b2=1.000000
  282. shapecode_2_a2=1.000000
  283. shapecode_2_border_r=1.000000
  284. shapecode_2_border_g=1.000000
  285. shapecode_2_border_b=1.000000
  286. shapecode_2_border_a=0.000000
  287. shapecode_3_enabled=0
  288. shapecode_3_sides=4
  289. shapecode_3_additive=0
  290. shapecode_3_thickOutline=0
  291. shapecode_3_textured=1
  292. shapecode_3_x=0.860000
  293. shapecode_3_y=0.200000
  294. shapecode_3_rad=0.808140
  295. shapecode_3_ang=0.000000
  296. shapecode_3_tex_ang=0.000000
  297. shapecode_3_tex_zoom=0.451118
  298. shapecode_3_r=1.000000
  299. shapecode_3_g=1.000000
  300. shapecode_3_b=1.000000
  301. shapecode_3_a=1.000000
  302. shapecode_3_r2=1.000000
  303. shapecode_3_g2=1.000000
  304. shapecode_3_b2=0.900000
  305. shapecode_3_a2=1.000000
  306. shapecode_3_border_r=1.000000
  307. shapecode_3_border_g=1.000000
  308. shapecode_3_border_b=1.000000
  309. shapecode_3_border_a=0.000000
  310. per_frame_init_1=mv_x=64;mv_y=48;
  311. per_frame_init_2=nut=0;
  312. per_frame_init_3=stp=0;stq=0;
  313. per_frame_init_4=rtp=0;rtq=0;
  314. per_frame_init_5=wvr=0;
  315. per_frame_init_6=decay=0;
  316. per_frame_init_7=dcsp=0
  317. per_frame_init_8=
  318. per_frame_1=decay=1.0;
  319. per_frame_2=zoom=1.009;
  320. per_frame_3=dx=0;dy=0;sx=1.000001;sy=0.999999;
  321. per_frame_4=
  322. per_frame_5=mv_r=.360+(((cos(time/5)*0.3)+0.5*0.5)*0.1);
  323. per_frame_6=mv_g=.390+(((sin(time/7)*0.3)+0.5*0.5)*0.1);
  324. per_frame_7=mv_b=.500+((sin((time/7)+0.9)+0.5*0.5)*0.1);
  325. per_frame_8=
  326. per_frame_9=
  327. per_frame_10=cx=-1;cy=2;rot=-treb*0.002;
  328. per_frame_11=
  329. per_frame_12=cx=sin(time*0.1)*1.5 + 0.5;
  330. per_frame_13=cy=cos(time*0.2)*1.5 + 0.5
  331. per_pixel_1=//adv=min( (bass*bass*bass), 1);
  332. per_pixel_2=//warp=1*((( atan(time/3) *0.5+0.5)*3)* (x*rad)*2 )+( (y*ang)*2 )*rad;
  333. per_pixel_3=//warp=warp*adv;
  334. per_pixel_4=
  335. per_pixel_5=//dx=cos(y)*0.005*(rad+2)*treb ;
  336. per_pixel_6=//dy=sin(x)*0.005*(rad+2)*treb
  337. per_pixel_7=
  338. per_pixel_8=//Do people that don't do drugs make shit like this??
  339.